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King K. Rool Pummel, Jab, DThrow and Stale Move Optimization

King K. Rool Pummel, Jab, DThrow and Stale Move Optimization King K. Rool's Jab, Pummel and DThrow come together to form a meta of sorts in regards to how you handle stale-move negation. Jab 1, Jab 2, Jab 3 and Pummel all fill the queue, and implementing them more can ensure K. Rool's damage isn't so destroyed by his own high damage. By using 2 or 3 pummels, DThrow and then Jab, you can quickly empty the staleness queue, thereby getting more damage in.

I also go over Buffered Pummel ~ Buffered Throw here, a technique that very few characters can abuse, but K. Rool can. By doing this, you can get more Low% damage with Pummel FThrow iDA.

It should also be noted that pummelling will influence DThrow's bury frames, so I strongly recommend you pummel before using it, especially with a dash grab.

Also sorry for bad mic quality :KasumiCry:

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