King K. Rool's Jab, Pummel and DThrow come together to form a meta of sorts in regards to how you handle stale-move negation. Jab 1, Jab 2, Jab 3 and Pummel all fill the queue, and implementing them more can ensure K. Rool's damage isn't so destroyed by his own high damage. By using 2 or 3 pummels, DThrow and then Jab, you can quickly empty the staleness queue, thereby getting more damage in.
I also go over Buffered Pummel ~ Buffered Throw here, a technique that very few characters can abuse, but K. Rool can. By doing this, you can get more Low% damage with Pummel FThrow iDA.
It should also be noted that pummelling will influence DThrow's bury frames, so I strongly recommend you pummel before using it, especially with a dash grab.
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